Phillip Hamlyn

British Landscape Explorer - Towards a Product

There was a moment in this entire process, after I'd completed my first whole-UK mesh reduction run and compiled the data files, and loaded my basic viewer, when I realised the beauty of what I'd created. I loaded up all the UK data in a single view, and positioned myself at Ben Nevis and looked South.

The view from Scotland Southward

On Top of the World

The frame rate was 32 FPS and the texture and mesh reduction strategies, as well as a very efficient scavenging algorithm meant that only 70MB of video card memory was being used (although this figure is a bit vague since the video cards don't accurately report their actual memory, but some algorithm based on their compression capabilities).

The following WMV format movies provide a slightly muddy view of what the user experiences.

Ben Nevis Rotation (1mb), Ben Nevis Rotation (4mb)

Then my hard disk drive crashed.

Disaster. I had an IBM Deskstar hard disk drive which started to sound like this - this is the "IBM DeathStar Click Of Death". The drive was permanently destroyed.

One long night restoring backups and I was back three weeks and feeling ever so slightly down in the dumps.

Then I compared my computer generated images with real pictures I'd take on walks

Landscape Explore MickledorThe Real Mickledor

I hit on the idea of buying up some aerial photography and applying the same texture processing as I had for the map rasters, and looked again. 

Landscape Explorer Mickledor Aerial Photography The Real Mickledor

I may not be standing in the same simulated spot, and the haze in the photograph is missing, but he simulation was perfect.

I was now ready to make this landscape simulation useful to backpackers like myself.